The NATO Innovation Experiment, held at the NATO Innovation Hub on the Old Dominion University campus in Norfolk, Virginia, has successfully tested its first simulation-based wargame. This was organised in partnership with the NATO Centre for Maritime Research and Experimentation and the ODU Institute for Innovation & Entrepreneurship. The experiment used the newly developed Disruptive Technology Experiment (DTEX), a wargame designed to test potential solutions to NATO’s problems, specifically focusing on countering disinformation campaigns in the context of COVID19 scenarios. The primary goal of the experiment was to test the integration of a simulation with DTEX gameplay. Future plans include developing new capabilities to test ideas and solutions within synthetic environments and more experiments and events next year.
Introduction

NATO Innovation Hub Experiment
Feedback and Future Plans
Insights from the Experiment
Question & Answer
What was the primary goal of the NATO Innovation Experiment?
The primary goal of the NATO Innovation Experiment was to test the integration of a simulation with DTEX gameplay, focusing on countering disinformation campaigns in the context of COVID19 scenarios.
Who organized the NATO Innovation Experiment?
The experiment was organized in partnership with the NATO Centre for Maritime Research and Experimentation (CMRE) and the ODU Institute for Innovation & Entrepreneurship (ODU IIE).
What new capabilities are being developed for future experiments?
The Innovation Hub plans to develop new capabilities that will enable testing of ideas and solutions within synthetic environments for future experiments and events.
What insights were gained from the experiment?
Using a simulation that mimics the spread of disinformation allowed participants to better understand the dynamics of the problem. The experiment brought together professionals and graduate students from different backgrounds to address hybrid threats connected with disinformation.